Just recently, a scandal involving a VKontakte game called “Blue Whale” came to an end, and now more victims of the new game have appeared...Internet users are excited by the appearance of a new dangerous game. It is already being compared to the infamous game “Blue Whale,” which was distributed among teenagers through the social network VKontakte and encouraged suicide.
The new game is being distributed via the Whatsapp messenger. Its essence is that a user named MOMO appears in your contacts, who sends scary pictures and forces you to commit cruel acts. It is believed that its goal is the same as that of the “Blue Whale” - to force a teenager to commit suicide, writes strana.ua.
What is the essence of the game:
It is reported that an anonymous interlocutor under the nickname MOMO sends the participant terrible photographs depicting scenes of violence, and then offers to carry out various orders, and in case of refusal, begins to threaten.
In addition to the pictures sent by participants, the image that appears on MOMO’s avatar also stands out. This is a photo of a sculpture created by Link Factory. She was first exhibited at the Vanilla Gallery of Horror in 2016. The sculpture depicts a creepy bust of a woman-like creature with bulging eyes and a grotesque smile, on bird legs. This is the work of Japanese artist Midori Hayashi, who is in no way associated with the MOMO game.
How the game MOMO came about:
The new deadly “entertainment” became widely known after the suicide of a 12-year-old girl in Argentina. She committed suicide in her backyard on June 29. Before committing suicide, she recorded herself on video. The police suspect that someone forced her to commit suicide.
The police broke her phone to find information about her correspondence in instant messengers. Suspicion fell on an 18-year-old boy with whom the girl communicated on social networks shortly before her death.
The game probably started with a Facebook group that invited participants to chat with a stranger. Momo has at least seven phone numbers associated with area codes in Japan and Latin America.
"Criminals can use the game to steal personal information, incite suicide or violence, bullying, extortion and cause physical and psychological disorders such as anxiety, depression and insomnia," Mexico's cybercrime unit said. The country's authorities were the first to sound the alarm and warn citizens about the dangers of this game. Author: GEximius
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